.TH "D:/FEUP/LCOM/WorkC/projecto/trunk/vector2d.h" 3 "25 May 2010" "Colision" \" -*- nroff -*-
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.SH NAME
D:/FEUP/LCOM/WorkC/projecto/trunk/vector2d.h \- 
.SH SYNOPSIS
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.PP
\fC#include <stdlib.h>\fP
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\fC#include <math.h>\fP
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.SS "Data Structures"

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.RI "struct \fBVector2d\fP"
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.in -1c
.SS "Functions"

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.RI "\fBVector2d\fP * \fBnewVector2d\fP (float x, float y)"
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.RI "void \fBsetVector2d\fP (\fBVector2d\fP *v, float x, float y)"
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.RI "float \fBdotVector2d\fP (\fBVector2d\fP *v, \fBVector2d\fP *v2)"
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.RI "float \fBgetLengthVector2d\fP (\fBVector2d\fP *v)"
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.RI "float \fBgetDistanceVector2d\fP (\fBVector2d\fP *v, \fBVector2d\fP *v2)"
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.RI "\fBVector2d\fP * \fBaddVector2d\fP (\fBVector2d\fP *v, \fBVector2d\fP *v2)"
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.RI "\fBVector2d\fP * \fBsubtractVector2d\fP (\fBVector2d\fP *v, \fBVector2d\fP *v2)"
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.RI "\fBVector2d\fP * \fBmultiplyVector2d\fP (\fBVector2d\fP *v, float scaleFactor)"
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.RI "void \fBnormalizeVector2d\fP (\fBVector2d\fP *v)"
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.in -1c
.SH "Author"
.PP 
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